Robert Praxmarer
1976 – 2021
Robert was an artist, developer and researcher with over 20 years of professional experience. He loved creating new ideas and suitable strategies for business development and marketing. His inspiration was fueled by everything he experienced, specially being outside in nature.
He will forever be an inspiration to us.
Thomas Layer-Wagner
Thomas is an artist, designer and researcher. His passion is to envision, prototype and create new experiences ranging from media art installations to pervasive games. He works in the field of interactive media for 12 years now. In his spare time he enjoys to dance in a modern and jazz dance company and to cook for his family and friends.
Irina Paraschivoiu
Irina is a strategist, researcher and experimenter. She loves creating new ideas and forging strong partnerships with users, communities and other sectors. In her ongoing PhD, she focuses on collaborative AR. When she is not coming up with something new, she enjoys hiking, sci-fi and a variety of cultural and outdoor activities. She's an avid traveler and speaks multiple languages.
Julian Watzinger
Julian is a passionate game programmer. He enjoys using the latest technologies, and cares a lot about clean code. He also takes joy from profiling and optimizing for performance.
He keeps a tarantula as a pet, and likes to eat spicy food.
Tobias Hoffmann
Tobi is a young and enthusiastic Game Developer, loving to create novel experiences, captivating game loops, and clever algorithms. He is all about rapid prototyping, iterative development, and fine-tuning for the ultimate user experience.
Benjamin Arzt
Benjamin is a passionate animator and 3D-artist who started his career in films and VFX. He worked on international productions such as „Dumbo“ and „Transformers: Bumblebee“ for studios in London, Munich and Stuttgart. At his heart, however, he has always been a gamer and is now exploring new ways to tell stories through interactive media.
In his spare time he likes to hang out with friends, studies japanese pop-culture and likes to re-play retro-games under peculiar, self-set conditions.
Daniel Brantner
Daniel loves trying out new ideas and transforming them into gameplay. His weapon of choice is Unreal Engine, having worked on several game projects in the past. In his free time, he enjoys bouldering, running and generally adhering to a healthy plant-based lifestyle.
Patrick Obermüller
Patrick is a passionate fullstack developer, specialised in shipping interactive media to the browser. He values interdisciplinary work that comes with unique challenges. Sharing his flat with Samira, a Shetland Sheepdog, he strives to provide the best life for his furry friend.
Victoria Götte
Victoria specializes in 3D environment art, asset creation, and rendering. She has worked on various 3D projects, including animations and multiple small game projects, using both Unity and Unreal to bring her creative and technical vision to life.